
That’s OK if you continually use it for paid jobs, but I’m not swamped in freelance work like I once used to be, so saving for hardware doesn’t leave much room to also spend $100 a month on software I don’t continually use to generate income. The software license is deactivated the moment you stop your subscription, even if you’ve paid $ 3000 for it in the mean time. The main thing for me is that you rent your software forever and never own it. Interesting to read on Apple Mac thread I am curious, how it is not a problem for you to pay premium price for hardware but it is to give 100 Eur per month for C4D, Zbrush, MagicBullet Look, Redshift, all that works really nice on Apple Silicon? (written from a 2 weeks without being restarted unkept-unclean iMac, but no, it’s not infallible either I should really restart as it’s lagging badly too). For me personally, the Apple ecosystem works incredibly fine and stable for me, ZBrush which I don’t even use? not feeling like paying for that (yet)… and I actually prefer using windows streamed from another machine or within a VM because the restarts, app hanging forever, etc are still a real thing, easier to nuke it, restart it, etc that way and continue on mac That said, I stand by the usual, if you are making money with something -be it a Mac Studio, required paid software, etc- the price can become a non-issue.

It’s hard to get ahold of RedGiant’s people for example (although they do try freaking hard, there’s just too much to be dealing with in general). I think it’s the other way around, how paying $100 a month for what (for many at least) Blender gives for free and way, WAY better community support. Just double that for a Mac Studio M1 Ultra. How it is not a problem for you to pay premium price for hardware but it is to give 100 Eur per month for C4D, Zbrush, MagicBullet Look, RedshiftĬan provide a bit of a different perspective: you can pay $80 a month for two years (on 0% APR plus 3% cash back plus Costco discount if found, etc but let’s keep it simple), and end up with a Mac Studio M1 Max base model that could even be sold or traded for at least half that at the end of those two years making it a total effective $40 a month.
